// 3️⃣ Converters ------------------------------------------------------------ class Converters ") @TypeConverter fun toList(value: String) = if (value.isEmpty()) emptyList() else value.split("
val description = comps.joinToString("\n") "- $it.name: $itLore[it.id] ?: "…""
@Composable fun AltarSlot( slotIndex: Int, filledComponent: ComponentEntity?, onDrop: (ComponentEntity) -> Unit, onClear: () -> Unit ) val background = if (filledComponent == null) Color.Black.copy(alpha = 0.2f) else Color.Transparent -18 - dawnhold Dark Magic 0.16.0 sahrab Android
@Dao interface SpellDao @Query("SELECT * FROM spells ORDER BY createdAt DESC") fun observeAll(): Flow<List<SpellEntity>>
Implementation (inside SpellCraftViewModel ): | | No duplicate component IDs | Each slot must be unique
return SpellEntity( name = name, description = description, manaCost = mana, componentIds = comps.map it.id )
The drag‑drop demo above is a minimal “metadata” trick; for a production‑ready solution use Accompanist‑drag‑drop or the new Compose Drag‑Drop API (Android 14+). 6.4 Spell Preview Card @Composable fun SpellPreviewCard(spell: SpellEntity?) Card( modifier = Modifier .fillMaxWidth() .padding(8.dp), colors = CardDefaults.cardColors(containerColor = Color(0xFF1B0B2D)) ) if (spell == null) Text( "Add components to craft a spell…", style = MaterialTheme.typography.bodyMedium, color = Color.LightGray, modifier = Modifier.padding(16.dp) ) else Column(modifier = Modifier.padding(16.dp)) Text(spell.name, style = MaterialTheme.typography.titleLarge, color = Color.Cyan) Spacer(Modifier.height(4.dp)) Text(spell.description, style = MaterialTheme.typography.bodyMedium, color = Color.White) Spacer(Modifier.height(8.dp)) Row(verticalAlignment = Alignment.CenterVertically) Icon(Icons.Default.Bolt, tint = Color.Yellow) Spacer(Modifier.width(4.dp)) Text("$spell.manaCost Mana", color = Color.Yellow) | | Description | Auto‑generated from component lore
| Rule | Explanation | |------|-------------| | Rarity Sum ≤ 10 | Prevent “over‑powered” spells. | | At least one RUNE | Guarantees a magical core. | | No duplicate component IDs | Each slot must be unique. | | Mana Cost = (Rarity × 10) + (type‑bonus) | Runes × 5, Reagents × 3, Gestures × 2. | | Name Generation | <Rune.name> + “ of ” + <Gesture.name> (fallback to generic). | | Description | Auto‑generated from component lore strings. |
// 2️⃣ Spell -------------------------------------------------------------- @Entity(tableName = "spells") data class SpellEntity( @PrimaryKey val spellId: String = UUID.randomUUID().toString(), val name: String, val description: String, val manaCost: Int, val componentIds: List<String>, // stored via TypeConverter val createdAt: Long = System.currentTimeMillis() )
@Delete suspend fun delete(spell: SpellEntity)
@Entity(tableName = "components") data class ComponentEntity( @PrimaryKey val id: String, // e.g. "rune_ember" val name: String, val type: ComponentType, val rarity: Int, // 1..5 val iconRes: Int // @DrawableRes )