-- Optional: Convert to Editable Poly for better control convertToPoly txt
-- Auto-update on spinner changes (optional – uncomment if needed) -- on spn_height changed val do updateText() -- on spn_depth changed val do updateText() -- on spn_bevel changed val do updateText() ) 3ds text editor
-- UI Actions on btn_create pressed do updateText() on ro3DTextEditor open do ( updateFontList() pb_status.value = 0 pb_status.color = yellow ) -- Optional: Convert to Editable Poly for better
-- Function: Update existing text (recreate for simplicity) fn updateText = ( if currentTextNode != undefined then ( local oldPos = currentTextNode.pos local oldRot = currentTextNode.rotation local oldScale = currentTextNode.scale local newText = create3DText() if newText != undefined then ( newText.pos = oldPos newText.rotation = oldRot newText.scale = oldScale ) ) else create3DText() ) 3ds text editor
-- Delete previous if exists if isValidNode currentTextNode then delete currentTextNode
currentTextNode = txt pb_status.value = 100 pb_status.color = green format "3D Text '%' created successfully\n" edt_text.text return txt )
-- Convert to spline shape addModifier txt (Extrude()) local extrudeMod = txt.modifiers[#Extrude] extrudeMod.amount = spn_depth.value extrudeMod.bevelAmount = spn_bevel.value