User-Generated Content and Fighting Game Communities: A Case Study of M.U.G.E.N
This paper examines M.U.G.E.N, an open-source 2D fighting game engine, as a platform for participatory culture. It explores how fan creators design original and cross-over characters, the legal and ethical tensions regarding copyrighted assets, and the preservation challenges of community-driven software. Case studies include popular character builds and engine modifications, with discussion of distribution methods and digital archiving.



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User-Generated Content and Fighting Game Communities: A Case Study of M.U.G.E.N
This paper examines M.U.G.E.N, an open-source 2D fighting game engine, as a platform for participatory culture. It explores how fan creators design original and cross-over characters, the legal and ethical tensions regarding copyrighted assets, and the preservation challenges of community-driven software. Case studies include popular character builds and engine modifications, with discussion of distribution methods and digital archiving.