-- Listen for score changes Teams:GetPropertyChangedSignal("Score"):Connect(updateScores) For player-specific actions, like displaying a player's paintball count on their screen:
-- Update scores initially updateScores() BIG Paintball 2 Script
-- Services local Players = game:GetService("Players") local ReplicatedStorage = game:GetService("ReplicatedStorage") BIG Paintball 2 Script
-- Function to update scores local function updateScores() for _, team in pairs(Teams:GetTeams()) do local scoreDisplay = scoreDisplays:FindFirstChild(team.Name) if scoreDisplay then -- Assuming a TextLabel named "ScoreText" inside each ScoreDisplay scoreDisplay.ScoreText.Text = tostring(team.Score) end end end BIG Paintball 2 Script