: Wait 24 hours. The Lua hooks for production stats changed slightly—most UI mods are currently flagged.
At first glance, this isn't a flashy content update—but don't sleep on it. The devs have clearly focused on . Here are the standout improvements I've noticed: 1. Vehicle AI Overhaul (Finally) Trucks no longer play "chicken" at crowded mine exits. The pathfinding now prioritizes loaded vehicles over empty ones. Result? My iron ore bottleneck dropped from 45% to 12% without rebuilding a single belt. 2. New "Maintenance Depot" Priority System You can now set depot filters by vehicle type and engine wear %. This alone saved my coal line from death-spiraling. Pro tip: Set your oldest excavators to a dedicated "low priority" depot near the repair shop. 3. Terraforming Tool Tweaks The grid snap for ramps is less aggressive. Building realistic 2:1 slopes for conveyor roads now takes half the clicks. Also, the flatten tool finally respects construction area boundaries—no more accidental cliff deletions. 4. Performance in Megabases My save with 450 vehicles and 12 ship routes now runs at 58 FPS (up from 34). The garbage collector and memory pooling changes are real. If you abandoned a save due to lag, try loading it again. 5. Bug That Got Squashed (But I'll Miss It) RIP the "infinite slag duplication" trick when dumping over a cliff edge. It's patched. On the bright side, dumping site assignments no longer randomly reset when you load a save. Verdict: 9/10 – A quiet but rock-solid stability patch. No new endgame buildings, but the vehicle AI and performance fixes make this the most reliable version of CoI since launch.
Is the truck pathfinding truly fixed, or did I just get lucky?
Captain of Industry v2025.01.14: The "Factory Harmony" Update – What's Actually Changed? Post Content: Just fired up the new patch (v2025.01.14) and after 6 hours of terraforming, here's my honest take.
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: Wait 24 hours. The Lua hooks for production stats changed slightly—most UI mods are currently flagged.
At first glance, this isn't a flashy content update—but don't sleep on it. The devs have clearly focused on . Here are the standout improvements I've noticed: 1. Vehicle AI Overhaul (Finally) Trucks no longer play "chicken" at crowded mine exits. The pathfinding now prioritizes loaded vehicles over empty ones. Result? My iron ore bottleneck dropped from 45% to 12% without rebuilding a single belt. 2. New "Maintenance Depot" Priority System You can now set depot filters by vehicle type and engine wear %. This alone saved my coal line from death-spiraling. Pro tip: Set your oldest excavators to a dedicated "low priority" depot near the repair shop. 3. Terraforming Tool Tweaks The grid snap for ramps is less aggressive. Building realistic 2:1 slopes for conveyor roads now takes half the clicks. Also, the flatten tool finally respects construction area boundaries—no more accidental cliff deletions. 4. Performance in Megabases My save with 450 vehicles and 12 ship routes now runs at 58 FPS (up from 34). The garbage collector and memory pooling changes are real. If you abandoned a save due to lag, try loading it again. 5. Bug That Got Squashed (But I'll Miss It) RIP the "infinite slag duplication" trick when dumping over a cliff edge. It's patched. On the bright side, dumping site assignments no longer randomly reset when you load a save. Verdict: 9/10 – A quiet but rock-solid stability patch. No new endgame buildings, but the vehicle AI and performance fixes make this the most reliable version of CoI since launch.
Is the truck pathfinding truly fixed, or did I just get lucky?
Captain of Industry v2025.01.14: The "Factory Harmony" Update – What's Actually Changed? Post Content: Just fired up the new patch (v2025.01.14) and after 6 hours of terraforming, here's my honest take.
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