Cgmasters Creative Shrimp --u2013 Hard Surface Modeling In Blender 2.8 Update | TESTED — 2024 |
But hold on. This one’s different.
We’re not re‑recording the whole course for every point release. But we are committed to keeping the updated. What Students Are Saying (So Far) We gave early access to 50 existing students. Here’s what they told us: “The new boolean section alone is worth the rewatch. I used to avoid booleans entirely. Now I use them daily.” — Marc T., product designer “The non‑destructive panel system is genius. I built a spaceship hull in 20 minutes that would have taken me 3 hours before.” — Elena R., freelance 3D artist “Finally, someone explains weighted normals without making my brain melt.” — David K., hobbyist How to Get the Update If you’re a new customer: You’ll get the updated version automatically. No extra steps.
You asked for it. Over 1,200 students told us: “Great course, but can you re-record the booleans section? Can you show more non-destructive workflows?” But hold on
Later this year, we’re releasing a workshop. Think greebles, nano‑panels, and procedural wear‑and‑tear.
The (edge flow, bevel logic, boolean strategy) are engine‑agnostic. They’ll work in 3.x, 4.0, and beyond. But we are committed to keeping the updated
Gleb Alexandrov & Aidy Burrows Category: Tutorials / Product Update Reading Time: 6 minutes We know what you’re thinking. “Not another ‘we updated the UI’ post.”
So today, we’re officially rolling out the — a complete refresh of the course’s core chapters, assets, and workflows. If you already own the course: Log into your CGMasters account and re-download the new files. This update is 100% free . Why an Update Now? Two reasons. I used to avoid booleans entirely
Using Blender’s (Solidify, Bevel, Weighted Normal) plus vertex groups , we built a reusable panel system. Add panel lines, vents, or armor plates without ever committing to geometry.
70% compared to manual extrusion.