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Script — Daybreak 2 New

// For-each for (let item in items) console.log(item)

// Events on_event("name", func(data) ... ) emit_event("name", payload) Daybreak 2 New Script

// Objects obj.property obj.method()

// Spawn new object let enemy = spawn_object("goblin", x: 200, y: 200 ) enemy.set_ai("aggressive") // For-each for (let item in items) console

// Refill stamina every second while (true) player.stamina = 100 await sleep(1000) func(data) ... ) emit_event("name"

// Override stamina drain on_event("before_stamina_drain", func(event) event.cancel = true // prevent drain console.debug("Stamina drain blocked") )

// Call async function async func example() await delayed_message("Hello after 1 sec", 1000)