Engine — Dolby Encoding

Visual Novel Engine

Built for the modern web, making it easy to create and distribute visual novels that anyone can play pretty much anywhere!

Engine — Dolby Encoding

| Metric | DEE (Software) | DP580 (Hardware) | |--------------------------|-------------------------|---------------------------| | Latency (5.1, 384 kbps) | 18.2 ms | 16.0 ms | | CPU usage (per stream) | 12% (Xeon Gold 6248) | N/A | | Concurrent streams (1U) | 32 (at 3.0 GHz) | 1 (per card) | | Power consumption | 150 W (server) | 25 W (encoder) | | Metadata flexibility | Full (API-driven) | Limited (front panel) |

[3] Bosi, M., & Goldberg, R. E. (2003). Introduction to Digital Audio Coding and Standards . Springer.

Dialnorm = -31 + 10 * log10( (1/N) * Σ x_i² ) where ( x_i ) are the dialogue-gated samples. dolby encoding engine

[4] ITU-R BS.1770-4. (2015). Algorithms to measure audio programme loudness and true-peak audio level . International Telecommunication Union.

[2] ATSC Standard A/52:2020. (2020). Digital Audio Compression (AC-3, E-AC-3) . Advanced Television Systems Committee. | Metric | DEE (Software) | DP580 (Hardware)

DEE selects the frame size adaptively. For low-delay applications (e.g., video conferencing), it can force 256-sample frames in E-AC-3, reducing algorithmic delay to 5.3 ms at 48 kHz. Dialnorm is a metadata parameter that indicates the average loudness of dialogue relative to -31 dB FS. DEE implements a Leq(A) measurement over a sliding window of 5 seconds, as per ITU-R BS.1770-4.

[5] PEAQ – ITU-R BS.1387-1. (2001). Method for objective measurements of perceived audio quality . Dolby Encoding Engine, AC-3, E-AC-3, Dolby Atmos, audio compression, broadcast, low-latency encoding, dialnorm. Introduction to Digital Audio Coding and Standards

Abstract: The proliferation of multi-channel audio formats (5.1, 7.1, Atmos) and object-based audio has created a need for efficient, real-time encoding solutions. The Dolby Encoding Engine (DEE) serves as a software-based, enterprise-grade tool for transcoding Pulse Code Modulation (PCM) audio into Dolby Digital (AC-3), Dolby Digital Plus (E-AC-3), and Dolby Atmos metadata. This paper examines the system architecture of DEE, its psychoacoustic modeling core, bit-rate reduction techniques, and its role in live broadcast, over-the-top (OTT) streaming, and post-production workflows. We compare its latency profile against hardware-based encoders and analyze its compliance with the ATSC 3.0 and DVB standards. 1. Introduction As consumer audio moved from stereo to immersive formats, broadcasters and streaming services required a software-defined method to encode multichannel audio without dedicated DSP chips. Dolby Laboratories introduced the Dolby Encoding Engine (DEE) as a cross-platform (Linux, Windows, macOS) solution that integrates into transcoding pipelines (e.g., FFmpeg, AWS Elemental, Harmonic).

Get Involved

Monogatari is 100% open source and developed collaboratively by people from all over the world. Even if you're not a programmer, you can get involved and make a difference.

Translate Monogatari

No matter what language you speak, you can help translating Monogatari's UI so that more people around the world can use it!

Develop new features

If you are a developer or simply have an idea for a new feature, you can become a code contributor and help developing Monogatari!

Fix or report bugs

If you have found a bug, please report it so we can fix it. If you are a developer or simply want to contribute, you can also help fixing available bugs!

Write Documentation

Have you found a missing piece of documentation or think you can improve it? Help everyone by writing documentation!

Share your ideas

Do you have an awesome idea for a new feature or something you'd like the engine would do? Share it with us and help making Monogatari better!

Sponsor

Monogatari is developed and distributed as a completely free product, you can help the project by becoming an sponsor or by donating to it!

Built on Open Source

Monogatari would not be possible without these awesome and open source projects!

Animate.css

CSS library for entrance, exit and other animations

Artemis Logo

Artemis

JavaScript library for DOM manipulation, storage and other utilities

Css Shake Logo

CSShake

CSS library for shake animations

Flarum Logo

Flarum

Next-generation forum software used for the community forum.

Font Awesome Logo

Font Awesome

Font used for all the icons on the UI

Kayros Logo

Kayros

CSS library with all the base styling for grids, modals, etc.

Mousetrap Logo

Mousetrap

JavaScript library for handling keyboard shortcuts

Pandora Logo

Pandora

Web Components library for creation of custom elements

tsParticles

JavaScript library for creating particle systems

Typed.js Logo

Typed.js

JavaScript library for creating typewriter text animations

Every story should be told before they are lost forever.

Not what you're looking for?

Monogatari's goal is not competition, here are some awesome Open Source engines you might want to check out!