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void HandleInput()

if (vignette != null) vignette.intensity.value = Mathf.Lerp(0.3f, 0.6f, intensity); if (motionBlur != null) motionBlur.shutterAngle.value = Mathf.Lerp(180f, 360f, intensity); if (chromaticAberration != null) chromaticAberration.intensity.value = Mathf.Lerp(0f, 0.5f, intensity);

void Start()

playerController.enabled = false; // Show race complete UI UIManager.Instance.ShowRaceComplete(laps);

// Private variables private float currentSpeed; private float currentTurn; private bool isBoosting = false; private float currentBoostTime; private float currentCooldown; private int currentBoostCharges; private float currentRechargeTimer; private Rigidbody rb;

public delegate void LapCompletedEvent(int lap); public event LapCompletedEvent OnLapCompleted;

lapCounterText.text = $"Lap currentLap/totalLaps";

void ActivateBoost()

IEnumerator DriftBoostEffect()

[Header("Vehicle Settings")] public float baseSpeed = 20f; public float maxSpeed = 60f; public float acceleration = 5f; public float turnSpeed = 100f;

void ApplyVisualEffects()

void Start()

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