Fivem Bubble Sound Pack Apr 2026
Then in client.lua :
-- Play random bubble sound function PlayRandomBubble() local randSound = Config.BubbleSounds[math.random(#Config.BubbleSounds)] PlayBubbleSound(randSound) end
Call from anywhere:
files 'html/sounds/*.ogg', 'html/index.html' Fivem Bubble Sound Pack
-- Volume (0.0 to 1.0) Config.Volume = 0.4
-- Command to play random bubble sound Config.CommandName = 'bubble' local isNuiReady = false -- Load NUI for audio CreateThread(function() SendNUIMessage( type = 'loadSounds', sounds = Config.BubbleSounds, volume = Config.Volume ) end)
exports 'PlayBubbleSound'
-- Override chat message event (simplified) -- Note: Real implementation may require chat resource editing RegisterNetEvent('chatMessage') AddEventHandler('chatMessage', function() PlayRandomBubble() end) end
exports['bubble_sounds']:PlayBubbleSound('bubble_pop') Edit your notification script – inside the SendNotification function add:
function PlayBubbleSound(soundName) -- ... existing code ... end exports('PlayBubbleSound', PlayBubbleSound) Then in client
ui_page 'html/index.html' Config = {} -- Sound files list (without extension) Config.BubbleSounds = 'bubble1', 'bubble2', 'bubble3', 'bubble_pop'
-- Function to play sound from client function PlayBubbleSound(soundName) SendNUIMessage( type = 'playSound', sound = soundName ) end