Patch the local timestamp comparison for energy regeneration to always consider full energy.
return true; // always ready
return 999999999; // original: return currentCoins;
Modify the method that checks remaining stamina before starting a match. Force it to return true (stamina available) and skip the decrement logic.
Location: EnergyController or CharacterEnergy class
public bool HasStamina(string characterId)
public int GetCoins()