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Patch the local timestamp comparison for energy regeneration to always consider full energy.

return true; // always ready

return 999999999; // original: return currentCoins;

Modify the method that checks remaining stamina before starting a match. Force it to return true (stamina available) and skip the decrement logic.

Location: EnergyController or CharacterEnergy class

public bool HasStamina(string characterId)

public int GetCoins()