Install the plug-in. Click "Iray Render." The viewport becomes a progressive, denoised Iray preview.

If you haven't explored this integration yet, you are leaving a massive amount of physical accuracy (and beauty) on the table. Here is why you need to hit that render button with Iray today. NVIDIA Iray isn't just another render engine. It is a physically based, path-traced renderer. Unlike game engines that "fake" light bounces, Iray simulates real light. For character art—specifically skin, eyes, and fabric—this is a game changer.

You can scrub your animation timeline, adjust CC's facial sliders, or move an iClone spotlight—and watch the Iray light update in real time. It’s the closest thing to "Pixar quality, Reallusion speed." Here is the secret: Character Creator’s Smart Material system pairs beautifully with Iray. Because Iray respects the roughness, metalness, and SSS maps you build in CC (or import from Substance Painter), your render looks identical to your material preview.

Enter the for Character Creator and iClone.

For years, real-time artists and animators have relied on the speed of iClone and the robust character pipeline of Character Creator . But what happens when you need that final, frame-perfect, photorealistic hero render?