Metin2 Python Loader Instant

@dataclass class SkillInfo: """Skill information structure""" vnum: int name: str type: int level: int job: int max_level: int cooldown: int mana_cost: int

EPK_HEADER = b'EPK\x01' PAK_HEADER = b'PAK\x00' metin2 python loader

def _parse_epk(self, f: BinaryIO, pak_path: Path): """Parse encrypted EPK format""" # EPK uses XOR encryption with key 0x8F # Read and decrypt directory dir_size = struct.unpack('<I', f.read(4))[0] encrypted_dir = f.read(dir_size) # Simple XOR decryption decrypted = bytearray() key = 0x8F for byte in encrypted_dir: decrypted.append(byte ^ key) # Parse decrypted directory # Implementation depends on exact EPK version pass map_name: str) -&gt

def load_map(self, map_name: str) -> Optional[bytes]: """Load map file""" paths = [ f'map/{map_name}', f'data/map/{map_name}' ] for path in paths: data = self.archive.read_file(path) if data: return data return None Main Loader Class ============================================ class Metin2Loader: """Main loader class for Metin2 game""" name: str) -&gt

def load_sound(self, name: str) -> Optional[bytes]: """Load sound file""" paths = [ f'sound/{name}', f'sfx/{name}', f'music/{name}' ] for path in paths: data = self.archive.read_file(path) if data: return data return None

@dataclass class MobInfo: """Monster information structure""" vnum: int name: str level: int hp: int exp: int attack: int defense: int gold_min: int gold_max: int