void mre_draw_rect(int x, int y, int w, int h, DWORD color, BOOL fill) printf("[MRE] Draw rect (%d,%d,%d,%d) %s %06X\n", x, y, w, h, fill ? "fill" : "border", color);

case MRE_EVENT_KEY_PRESS: if(param == MRE_KEY_SOFT_LEFT) mre_exit(); break; case MRE_EVENT_TIMER: // Timer handling break;

// Event handler void mre_handle_event(MRE_EVENT event, int param)

// API functions void mre_init(void); void mre_exit(void); void mre_draw_text(const char* text, int x, int y, DWORD color); void mre_draw_rect(int x, int y, int w, int h, DWORD color, BOOL fill); void mre_display_set_background(DWORD color); void mre_update_display(void); void mre_set_timer(int ms, int timer_id); void mre_kill_timer(int timer_id); void mre_play_sound(int freq, int duration_ms); int mre_get_screen_width(void); int mre_get_screen_height(void);

void mre_kill_timer(int timer_id) printf("[MRE] Timer %d killed\n", timer_id);

// Keys typedef enum MRE_KEY_SOFT_LEFT = 1, MRE_KEY_SOFT_RIGHT = 2, MRE_KEY_UP = 3, MRE_KEY_DOWN = 4, MRE_KEY_LEFT = 5, MRE_KEY_RIGHT = 6, MRE_KEY_OK = 7, MRE_KEY_BACK = 8, MRE_KEY_NUMBER_0 = 9 MRE_KEY;

void mre_set_timer(int ms, int timer_id) printf("[MRE] Timer %d set for %d ms\n", timer_id, ms);

void mre_play_sound(int freq, int duration_ms) printf("[MRE] Play tone %d Hz for %d ms\n", freq, duration_ms);

I'll provide you with a complete overview and implementation example for an — typically used for feature phone platforms like Spreadtrum , MediaTek , or Java-based MRE environments.

// Main loop simulation int main(void) mre_app_entry();

void mre_update_display(void) printf("[MRE] Display updated\n");