Introducing DubX : Emotive, Multi-Speaker Voice Cloning is here

Nico-s Nextbots Script Apr 2026

-- Simple damage packet (feel free to replace with a more complex system) local dmg = DamageInfo() dmg:SetAttacker(self) dmg:SetInflictor(self) dmg:SetDamage(30) -- damage per hit dmg:SetDamageType(DMG_SLASH) -- any type you like self.CurrentTarget:TakeDamageInfo(dmg)

-- Play the scream (both server & client) self:EmitSound(CONFIG.ScreamSound, 85, 100, 1, CHAN_AUTO)

-- Make sure the physics hull is appropriate for the model self:SetHullSizeNormal() self:SetCollisionBounds(Vector(-16, -16, 0), Vector(16, 16, 72)) Nico-s Nextbots Script

if SERVER then self:SetMoveType(MOVETYPE_STEP) self:SetSolid(SOLID_BBOX) self:SetHealth(100)

-- 4️⃣ Attack if close enough and cooldown elapsed if distToTarget <= CONFIG.AttackDistance ^ 2 and CurTime() > self.NextAttack then self:AttackTarget() self.NextAttack = CurTime() + CONFIG.AttackCooldown end end end -- Simple damage packet (feel free to replace

ENT.Base = "base_nextbot" ENT.Type = "nextbot"

-- ----------------------------------------------------------------- -- Helper: Find the nearest viable player -- ----------------------------------------------------------------- function ENT:FindClosestPlayer() local nearest = nil local nearestDist = CONFIG.ChaseRadius Nico-s Nextbots Script

-- ----------------------------------------------------------------- -- Optional: footstep sounds – makes the bot feel more alive -- ----------------------------------------------------------------- function ENT:FootStepSound() self:EmitSound(CONFIG.FootstepSound, 70, 100, 0.5, CHAN_AUTO) end

-- ----------------------------------------------------------------- -- Core AI loop – runs every tick on the server -- ----------------------------------------------------------------- function ENT:RunBehaviour() while true do -- 1️⃣ Acquire / validate target if not IsValid(self.CurrentTarget) or not self.CurrentTarget:Alive() then self.CurrentTarget = self:FindClosestPlayer() end