Optima Interior Apr 2026
# Create a new mesh datablock and object mesh = bpy.data.meshes.new("OptimaInterior") obj = bpy.data.objects.new("OptimaInterior", mesh) bpy.context.collection.objects.link(obj) bpy.context.view_layer.objects.active = obj obj.select_set(True)
# Create faces between top and bottom rings for i in range(segments): i_next = (i + 1) % segments # Quad between top and bottom bm.faces.new((verts_top[i], verts_top[i_next], verts_bottom[i_next], verts_bottom[i]))
# Parameters radius = 1.0 height = 0.3 segments = 64 # High resolution for smooth curvature optima interior
# Create a central top cap (to make solid, but we want open interior? # Actually to be "solid" we need closed mesh. Let's add a top cap with hole? No, solid piece. # We'll create a central upper surface with a pattern.
print("Generated 'Optima Interior' solid piece mesh.") This model forms a single closed mesh with a gently lobed upper surface, a flat base, and smooth subdivision-ready geometry. It is designed as a unified object suitable for rendering, 3D printing, or further sculpting of an organic interior volume. # Create a new mesh datablock and object mesh = bpy
# Connect outer top ring to inner ring for i in range(segments): i_next = (i + 1) % segments bm.faces.new((verts_top[i], verts_top[i_next], inner_verts[i_next], inner_verts[i]))
# Fill inner ring with a fan to close the top surface completely (making it solid) bm.faces.new(inner_verts) No, solid piece
# Recalculate normals outward bmesh.ops.recalc_face_normals(bm, faces=bm.faces)
# Smooth shading for face in mesh.polygons: face.use_smooth = True
# Create a bmesh to build geometry bm = bmesh.new()
