// stalk score (reputation) ctx.fillStyle = "#f7e05e"; ctx.font = "bold 20px monospace"; ctx.fillText(`⚡ STALK FAME: $Math.floor(stalkScore)`, W-210, 45); if (gameOver) ctx.font = "900 36 monospace"; ctx.fillStyle = "#ffc285"; ctx.shadowBlur = 8; ctx.fillText(stalkScore >= 200 ? "YOU WIN!!" : "GAME OVER", W/2-110, H/2-40); ctx.font = "18px monospace"; ctx.fillStyle = "#fff0b5"; ctx.fillText("Press RESET to play again", W/2-130, H/2+30); ctx.shadowBlur = 0;
// ---------- PLAYER (Naruto) ---------- let player = x: 400, y: 400, radius: 18 ; Play Tsunade Stalker Game hit
// movement speed const PLAYER_SPEED = 4.2; const TSUNADE_SPEED = 0.9; // stalk score (reputation) ctx
const dx = player.x - tsunade.x; const dy = player.y - tsunade.y; const dist = Math.hypot(dx, dy); let message = ""; let pointsChange = 0; let suspChange = 0; ctx.font = "bold 20px monospace"
// main render function draw() drawBackground(); drawTsunade(); drawPlayer(); drawStalkerLine(); drawUI();