impl QuantumESP fn world_to_screen(&self, pos: Vector3) -> Option<Point2D> // Transform with jitter to avoid pixel‑perfect patterns fn add_human_delay(&mut self) -> u64 // Return 5–25ms random delay between ESP updates self.rng.gen_range(5..25)
impl QuantumESP fn world_to_screen(&self, pos: Vector3) -> Option<Point2D> // Transform with jitter to avoid pixel‑perfect patterns fn add_human_delay(&mut self) -> u64 // Return 5–25ms random delay between ESP updates self.rng.gen_range(5..25)