-- Full Rejoin Button Script (LocalScript) local button = script.Parent local player = game.Players.LocalPlayer local RejoinService = {} local TeleportService = game:GetService("TeleportService") local Players = game:GetService("Players")
-- Optional: Fire a teleport begin event for analytics print("Rejoining player: " .. player.Name) end
-- Connect to button click button.MouseButton1Click:Connect(function() RejoinService:Rejoin() end) Rejoin Button Script
-- Teleport to the current place with the same JobId (same server) -- Note: This works only if the server isn't shutting down TeleportService:Teleport(placeId, player, nil, nil) end
– your players will thank you when that lag spike hits and they're back in action with one click. -- Full Rejoin Button Script (LocalScript) local button
-- Rejoin Button Script (LocalScript) -- Place inside a TextButton > LocalScript local button = script.Parent local player = game.Players.LocalPlayer
local function rejoin() -- Get the current game's ID and place ID local placeId = game.PlaceId local jobId = game.JobId Rejoin Button Script
-- Using a simple confirmation (you can use a custom GUI) local confirmed = false -- In a real script, show a popup here confirmed = true -- Placeholder if confirmed then RejoinService:Rejoin() end | Without Rejoin Button | With Rejoin Button | |-----------------------|--------------------| | Player leaves manually | One-click solution | | May lose server progress | Stays in same server (if ID cached) | | Negative UX for disconnects | Positive UX recovery | | Higher player drop-off | Better retention | Potential Issues & Solutions | Problem | Solution | |---------|----------| | Player rejoins too fast | Add a 3-5 second cooldown | | Server shuts down | Fallback to new server using Teleport(game.PlaceId) | | Teleport fails | Use pcall and show error message | | Mobile compatibility | Ensure button size is ≥ 50x50 pixels | Full Production-Ready Script Here's the final version you can drop into any Roblox game:
-- Reset debounce after a few seconds (optional) task.wait(5) debounce = false end) Ask the player before rejoining: