The Reference Website ...
ALMANACH DE BRUXELLES,
created in 1996, is the reference website of dynasties and
nobility out of Europe.
L' ALMANACH
DE BRUXELLES, créé en 1996, est
le site de référence des monarchies et de la noblesse en dehors de
l'Europe.
-- LocalScript (Client prediction) local predictedVel = hrp.CFrame.LookVector * SPEED hrp.AssemblyLinearVelocity = predictedVel -- Fire remote asynchronously remote:FireServer("StartSpeed") -- If server disagrees (reconciliation), tween correction High-speed tunneling is prevented via Region3 sweep on the server every 2–3 frames, rolling back the character if a wall is detected. 4. Afterimage & Visual Feedback (Client-Only) The “Sonic” aesthetic requires non-collision visual clones:
-- Server Script (inside the character's HumanoidRootPart) local bodyVel = Instance.new("BodyVelocity") bodyVel.MaxForce = Vector3.new(1e6, 0, 1e6) -- Instant response bodyVel.Velocity = hrp.CFrame.LookVector * currentSpeed bodyVel.Parent = hrp -- Anti-fling: clamp vertical drift game:GetService("RunService").Heartbeat:Connect(function() if active then local newVel = hrp.AssemblyLinearVelocity newVel = Vector3.new(newVel.X, 0, newVel.Z) -- lock Y hrp.AssemblyLinearVelocity = newVel.Unit * currentSpeed end end) To make speed feel instant, the client predicts movement locally before server confirmation: Roblox FE Speed - o - Sonic Script
| Component | Location | Responsibility | | --- | --- | --- | | | LocalScript | Detects key hold (e.g., LeftShift), fires ActivateSpeed remote. | | Server Controller | Script in ServerScriptService | Applies physics forces, validates movement, resets on collision. | | Visual Renderer | LocalScript | Client-side particles, FOV zoom, afterimage effects (non-collision). | 3. Implementation Strategy 3.1 Server-Side Velocity Management Instead of modifying WalkSpeed , the server uses BasePart.Velocity and BodyVelocity : -- LocalScript (Client prediction) local predictedVel = hrp