-- Game settings local gameEnabled = true local leaderboard = {}
local function updateLeaderboard() local player = game.Players.LocalPlayer local tongueLength = tonguePart.Size.Z leaderboard[player.UserId] = tongueLength table.sort(leaderboard, function(a, b) return a[2] > b[2] end) end
local function retractTongue() if gameEnabled then tonguePart.Size = Vector3.new(tonguePart.Size.X, tonguePart.Size.Y, tonguePart.Size.Z - tongueRetractSpeed) if tonguePart.Size.Z < 0 then tonguePart.Size = Vector3.new(tonguePart.Size.X, tonguePart.Size.Y, 0) end updateLeaderboard() end end Roblox Tongue Battles Script
local function growTongue() if gameEnabled then tonguePart.Size = Vector3.new(tonguePart.Size.X, tonguePart.Size.Y, tonguePart.Size.Z + tongueGrowthSpeed) local tongueLength = tonguePart.Size.Z if tongueLength > maxTongueLength then tonguePart.Size = Vector3.new(tonguePart.Size.X, tonguePart.Size.Y, maxTongueLength) end updateLeaderboard() end end
local function updateLeaderboard() local player = game.Players.LocalPlayer local tongueLength = tonguePart.Size.Z leaderboard[player.UserId] = tongueLength table.sort(leaderboard, function(a, b) return a[2] > b[2] end) end -- Game settings local gameEnabled = true local
local UserInputService = game:GetService("UserInputService")
Create a function to update the leaderboard: b) return a[2] >
-- Game settings local gameEnabled = true -- Enable or disable the game local leaderboard = {} -- Table to store player tongue lengths
Create two functions to grow and retract the tongue:
-- Game settings local gameEnabled = true local leaderboard = {}
local function updateLeaderboard() local player = game.Players.LocalPlayer local tongueLength = tonguePart.Size.Z leaderboard[player.UserId] = tongueLength table.sort(leaderboard, function(a, b) return a[2] > b[2] end) end
local function retractTongue() if gameEnabled then tonguePart.Size = Vector3.new(tonguePart.Size.X, tonguePart.Size.Y, tonguePart.Size.Z - tongueRetractSpeed) if tonguePart.Size.Z < 0 then tonguePart.Size = Vector3.new(tonguePart.Size.X, tonguePart.Size.Y, 0) end updateLeaderboard() end end
local function growTongue() if gameEnabled then tonguePart.Size = Vector3.new(tonguePart.Size.X, tonguePart.Size.Y, tonguePart.Size.Z + tongueGrowthSpeed) local tongueLength = tonguePart.Size.Z if tongueLength > maxTongueLength then tonguePart.Size = Vector3.new(tonguePart.Size.X, tonguePart.Size.Y, maxTongueLength) end updateLeaderboard() end end
local function updateLeaderboard() local player = game.Players.LocalPlayer local tongueLength = tonguePart.Size.Z leaderboard[player.UserId] = tongueLength table.sort(leaderboard, function(a, b) return a[2] > b[2] end) end
local UserInputService = game:GetService("UserInputService")
Create a function to update the leaderboard:
-- Game settings local gameEnabled = true -- Enable or disable the game local leaderboard = {} -- Table to store player tongue lengths
Create two functions to grow and retract the tongue: