-- Connect remote events remotes.punch.OnServerEvent:Connect(function(player, punchType) handlePunch(player, punchType) end)
remotes.special.OnServerEvent:Connect(function(player) local data = playerStats[player] if data.stamina >= 50 then data.stamina -= 50 local opponent = getOpponent(player) if opponent then playerStats[opponent].health -= data.style.specialDamage end end end)
-- Defense check (client would send block/dodge state) -- For simplicity, assume opponent blocking reduces damage by 50% local isBlocking = false -- would be set by remote event if isBlocking then damage = damage * 0.5 end Script Untitled Boxing Game
local attackerData = playerStats[attacker] local defenderData = playerStats[opponent]
remotes.dodge.OnServerEvent:Connect(function(player) -- reduce incoming damage for next 0.5 sec end) -- Connect remote events remotes
-- Simulate queue command (in real game, use GUI button) game:GetService("ReplicatedStorage"):WaitForChild("Queue"):OnServerEvent:Connect(function(player) if #queue == 0 then table.insert(queue, player) else startMatch(queue[1], player) queue = {} end end) Handles inputs, animations, and sends actions to server.
-- Helper: find opponent local function getOpponent(player) for _, p in pairs(playersInMatch) do if p ~= player then return p end end return nil end player) else startMatch(queue[1]
It sounds like you're looking for a for an untitled boxing game — likely for a Roblox game (since "Untitled Boxing Game" is a popular Roblox title), or possibly a general game design document/script.
-- Game state local matchActive = false local playersInMatch = {} -- array of 2 players local playerStats = {} -- [player] = {health, stamina, style, wins, losses}