Slap Battle Admin Script -

local Players = game:GetService("Players") local ReplicatedStorage = game:GetService("ReplicatedStorage") -- Remote event for client -> server communication local AdminRemote = Instance.new("RemoteEvent") AdminRemote.Name = "AdminCommand" AdminRemote.Parent = ReplicatedStorage

local Ranks = Owner = "kick", "ban", "slap", "god", "unslap", "fly", "unfly", "heal", "kill", "resetall", "shutdown", Admin = "kick", "slap", "god", "unslap", "fly", "unfly", "heal", Slap battle admin script

-- Random direction and power local direction = Vector3.new( math.random(-100, 100), math.random(30, 80), math.random(-100, 100) ).unit Admin = "kick"

-- Send to server AdminRemote:FireServer(cmd, args) end 20) frame.Position = UDim2.new(0.5

-- Chat detection local function onChat(message) if not message:sub(1, 1) == PREFIX then return end

-- Hook into chat (works if your game uses default chat) local ChatService = game:GetService("TextChatService") if ChatService and ChatService.TextChannels.RBXGeneral then ChatService.TextChannels.RBXGeneral.MessageReceived:Connect(function(data) if data.TextSource == player then onChat(data.Text) end end) else -- Legacy chat fallback game:GetService("Players").LocalPlayer.Chatted:Connect(onChat) end Power Gauntlet (Visual indicator of slap power) local function showPowerMeter(player, power) local gui = player.PlayerGui:FindFirstChild("PowerMeter") if not gui then gui = Instance.new("ScreenGui") gui.Name = "PowerMeter" gui.Parent = player.PlayerGui local frame = Instance.new("Frame") frame.Size = UDim2.new(0, 200, 0, 20) frame.Position = UDim2.new(0.5, -100, 0.9, 0) frame.BackgroundColor3 = Color3.new(1,0,0) frame.Parent = gui end -- Animate width based on power gui.Frame:TweenSize(UDim2.new(0, math.clamp(power * 2, 0, 200), 0, 20), "Out", "Linear", 0.1) wait(0.5) gui.Frame:TweenSize(UDim2.new(0, 0, 0, 20), "Out", "Linear", 0.2) end Slap Combo Counter local slapCounts = {} local function registerSlap(victim, attacker) slapCounts[victim] = slapCounts[victim] or {} slapCounts[victim][attacker] = (slapCounts[victim][attacker] or 0) + 1