Supaplex - Level 90

It wants to break you.

Drop your war stories in the comments below. 👇

For the uninitiated, Supaplex is the spiritual successor to Boulder Dash and the intellectual cousin of Dig Dug . You play as Murphy, a little red ball of anxiety, tasked with collecting "Infotrons" (yellow discs) while avoiding killer electrons, boulders, and exploding mines. supaplex level 90

Level 90 is where the game stops being a puzzle and starts being a psychological evaluation. When you first load Level 90, it doesn’t look like a death trap. It looks like abstract art. A labyrinth of solid stone walls, snaking passages, and a staggering number of deadly "Zonks" (the purple spinning things that end your run instantly if you breathe on them).

![A mental image of the maze: Tight corridors, Zonks lining the walls, and no room for error.] Most Supaplex levels give you room to think. You can drop a boulder, wait for the dust to settle, and take a sip of your juice box. Not Level 90. It wants to break you

You don't cheer. You sit back, wipe the sweat off your palms, and realize your heart rate is 140 BPM. You look at the clock. You’ve been on this single screen for four hours.

But between you and those three innocent yellow discs lies approximately 200 units of pure, unfiltered malice. You play as Murphy, a little red ball

But for a select few—the true masochists of the logic puzzle world—there is only one rite of passage:

You have exactly to collect. That’s it.

So, here’s to Murphy, the little red dot who walked (and exploded) so that future puzzle heroes could run. And here’s to the 0.1% of players who actually beat Level 90 legitimately. You have my respect. And my suspicion that you might be a robot.

If you grew up in the 90s, you probably have a list of gaming moments that define your childhood. Beating Bowser. Finding the Triforce. Landing a 720 kickflip in Tony Hawk .

Questions?