Titan Quest Android Save Editor Access
def save(self): with open(self.filepath, 'wb') as f: f.write(self.data) print("Save file written.")
# Modify editor.edit_stats(gold=999999, skill_points=100, attr_points=50, level=40) Titan Quest Android Save Editor
editor.save() print("Done.") For a user-friendly desktop tool (run on PC, then copy save back to Android): def save(self): with open(self
self.filepath = None self.data = None # Widgets tk.Button(root, text="Open Save File (.que)", command=self.open_file).pack(pady=10) self.info_frame = tk.LabelFrame(root, text="Character Info") self.info_frame.pack(fill="x", padx=10, pady=5) self.stats_frame = tk.LabelFrame(root, text="Edit Stats") self.stats_frame.pack(fill="both", expand=True, padx=10, pady=5) # Labels for info self.name_label = tk.Label(self.info_frame, text="Name: --") self.name_label.pack(anchor="w") self.level_label = tk.Label(self.info_frame, text="Level: --") self.level_label.pack(anchor="w") self.gold_label = tk.Label(self.info_frame, text="Gold: --") self.gold_label.pack(anchor="w") # Entry fields fields = ["Level", "Gold", "Strength", "Dexterity", "Intelligence", "Skill Points", "Attr Points"] self.entries = {} for field in fields: row = tk.Frame(self.stats_frame) row.pack(fill="x", padx=5, pady=2) tk.Label(row, text=field, width=15, anchor="w").pack(side="left") entry = tk.Entry(row) entry.pack(side="right", expand=True, fill="x") self.entries[field] = entry tk.Button(root, text="Apply Changes", command=self.apply_changes, bg="green", fg="white").pack(pady=10) tk.Button(root, text="Save File", command=self.save_file, bg="blue", fg="white").pack(pady=5) def open_file(self): path = filedialog.askopenfilename(filetypes=[("Titan Quest Save", "*.que")]) if not path: return self.filepath = path self.load_save() def load_save(self): try: with open(self.filepath, 'rb') as f: self.data = bytearray(f.read()) self.show_info() messagebox.showinfo("Success", "Save loaded successfully") except Exception as e: messagebox.showerror("Error", f"Failed to load: e") def save(self): with open(self.filepath
def get_int(self, offset): return struct.unpack('<I', self.data[offset:offset+4])[0]
def show_info(self): name_offset = 0x04 name = self.get_string(name_offset) level = self.get_int(0x44) gold = self.get_int(0x4C) skill_pts = self.get_int(0x64) attr_pts = self.get_int(0x68) print(f"Name: name") print(f"Level: level") print(f"Gold: gold") print(f"Skill Points: skill_pts") print(f"Attribute Points: attr_pts") if name == " main ": # Change this to your actual save path save_path = "/storage/emulated/0/Android/data/com.handygames.titanquestlegends/files/SaveData/Character1.que"
def backup(self): """Create a backup before editing""" self.backup_path = self.filepath.with_suffix('.que.bak') shutil.copy2(self.filepath, self.backup_path) print(f"Backup created: self.backup_path")