Updated Best Doors---- Script Official
Title.Parent = Frame Title.BackgroundColor3 = Color3.fromRGB(40,40,40) Title.Size = UDim2.new(1,0,0,30) Title.Text = "DOORS SCRIPT [UPDATED]" Title.TextColor3 = Color3.fromRGB(255,255,255) Title.Font = Enum.Font.GothamBold Title.TextSize = 16
ScreenGui.Parent = game:GetService("CoreGui") Frame.Parent = ScreenGui Frame.BackgroundColor3 = Color3.fromRGB(30,30,30) Frame.BorderSizePixel = 0 Frame.Position = UDim2.new(0.02,0,0.1,0) Frame.Size = UDim2.new(0,200,0,300) Frame.Active = true Frame.Draggable = true UPDATED BEST DOORS---- Script
-- Auto Wardrobe (get all items at start) if Settings.AutoWardrobe then local function getItem(itemName) for _, v in pairs(workspace:GetDescendants()) do if v.Name == itemName and v:IsA("Tool") and v.Parent ~= LocalPlayer.Character then local character = LocalPlayer.Character if character and character:FindFirstChild("Humanoid") then local hrp = character:FindFirstChild("HumanoidRootPart") if hrp then v.Parent = LocalPlayer.Backpack wait(0.1) end end end end end spawn(function() wait(2) local items = "Crucifix", "Lighter", "Lockpick", "Vitamins", "Flashlight" for _, item in pairs(items) do getItem(item) wait(0.3) end updateStatus("Auto Wardrobe: Items collected") end) end 40) Title.Size = UDim2.new(1
-- Figure Bypass (disable figure hearing/sight) if Settings.FigureBypass then local function bypassFigure() for _, figure in pairs(workspace:GetDescendants()) do if figure.Name == "Figure" and figure:FindFirstChild("FigureRagdoll") then local humanoid = figure:FindFirstChild("Humanoid") if humanoid then humanoid.WalkSpeed = 0 end local hearing = figure:FindFirstChild("Hearing") if hearing then hearing:Destroy() end end end end spawn(function() while Settings.FigureBypass do bypassFigure() wait(1) end end) end 0) Frame.Size = UDim2.new(0
-- Auto Breach (open doors instantly) if Settings.AutoBreach then local function openDoors() for _, door in pairs(workspace:GetDescendants()) do if door:IsA("MeshPart") and door.Name == "Door" then local hinge = door:FindFirstChild("Hinge") if hinge and hinge:IsA("HingeConstraint") then hinge.TargetAngle = 90 end end end end spawn(function() while Settings.AutoBreach do openDoors() wait(0.5) end end) end
-- Settings (you can change these) local Settings = AutoBreach = true, FigureBypass = true, AutoCrucifix = true, NoKeyNeeded = true, InstantRevive = true, AutoWardrobe = true, AntiLag = true, NoClip = false, -- toggle with N key InfiniteStamina = true, AutoHideOnRush = true, HighlightHidingSpots = true