public class AnnoyanceManager : MonoBehaviour

void OnTriggerStay(Collider other)

public class TrollText : MonoBehaviour

public float jiggleAmount = 5f; private Quaternion originalRot; void Start() originalRot = transform.rotation; public void Jiggle() float angle = Random.Range(-jiggleAmount, jiggleAmount); transform.rotation = originalRot * Quaternion.Euler(0, 0, angle); Invoke("ResetRotation", 0.1f); void ResetRotation() transform.rotation = originalRot;

public float annoyDistance = 0.05f; public UnityEvent onAnnoyed; private bool isAnnoyed = false; private float lastAnnoyTime;

public int annoyanceCounter = 0; public UnityEvent onAnnoyanceLevelUp; public void RegisterAnnoyance() annoyanceCounter++; if (annoyanceCounter % 5 == 0) onAnnoyanceLevelUp.Invoke();

public class UIScream : MonoBehaviour

a) Button Dodges Away public class DodgeButton : MonoBehaviour

Vr Hands Troll Annoy Gui Instant

public class AnnoyanceManager : MonoBehaviour

void OnTriggerStay(Collider other)

public class TrollText : MonoBehaviour

public float jiggleAmount = 5f; private Quaternion originalRot; void Start() originalRot = transform.rotation; public void Jiggle() float angle = Random.Range(-jiggleAmount, jiggleAmount); transform.rotation = originalRot * Quaternion.Euler(0, 0, angle); Invoke("ResetRotation", 0.1f); void ResetRotation() transform.rotation = originalRot;

public float annoyDistance = 0.05f; public UnityEvent onAnnoyed; private bool isAnnoyed = false; private float lastAnnoyTime; VR Hands Troll Annoy GUI

public int annoyanceCounter = 0; public UnityEvent onAnnoyanceLevelUp; public void RegisterAnnoyance() annoyanceCounter++; if (annoyanceCounter % 5 == 0) onAnnoyanceLevelUp.Invoke();

public class UIScream : MonoBehaviour

a) Button Dodges Away public class DodgeButton : MonoBehaviour