Player may be 70 kg (active, expensive salads) or 150 kg (sedentary, cheap carbs). Both endings show the same core message: “You adapted to your environment. Your body is your history.” 8. Related Works | Game | Relation | |------|----------| | Eat Beat Dead (2023) | Arcade-style calorie management, no 3D deformation | | The Sims 4 (2014) | Weight change via exercise/food, but not gameplay-central | | Manual Samuel (2016) | Body awareness via manual breathing/blinking, not mass | | Primal Rage (1994) | Character size affects reach, but static models |
~95 kg. Can no longer fit through subway turnstile → uses stairs or alternate station. Starts buying two cheap pizzas → accelerates gain to ~102 kg by day 40. weight gain 3d game
~85 kg. Some chairs groan. Player discovers a park with benches rated for 120 kg. Learns to plan rest stops. Player may be 70 kg (active, expensive salads)
Authors: (Conceptual) Design Research Lab, Virtual Physiology Division Date: April 17, 2026 Type: Game Design Document (GDD) + Academic Short Paper 1. Abstract Metamorphosis of Mass (working title) is a third-person 3D exploration and resource management game that simulates realistic, dynamic weight gain as a core mechanic rather than a punishment or reward. The player controls a customizable avatar in an open-world urban environment. Every food choice, physical activity, and metabolic factor influences the character’s body shape, size, movement physics, social interactions, and available pathways. The game aims to explore the phenomenological experience of gradual body change without stigmatization, focusing instead on systemic causality and player adaptation. Related Works | Game | Relation | |------|----------|