Console Commands | Xcom Enemy Unknown
| Command Syntax | Effect | |---------------|--------| | GiveCash 500 | Adds §500 | | UnlockTech psionics | Instantly research tech by name | | SpawnUnit eChar_Sectoid | Spawns sectoid at cursor (in tactical) | | WinMission | Ends tactical with victory | | ToggleFOW | Toggles fog of war | | SetPerk 41 | Adds "Run & Gun" to selected soldier | | GiveItem plasma_rifle 3 | Adds 3 plasma rifles to inventory | | AdvanceTime 5 | Advances geoscape 5 hours (events trigger) | Step 5 – Hook into Tactical Input Allow commands to target current selected unit:
local XGStrategy strat; strat = GetStrategy(); if(strat != none) strat.m_kTechTree.UnlockAllTechs(); xcom enemy unknown console commands
exec function SpawnUnit(name UnitTemplateName, optional vector SpawnLoc) | Command Syntax | Effect | |---------------|--------| |
log("--- Dev Console ---"); log("GiveCash <amount>"); log("GiveAlloys <amount>"); log("UnlockAllTechs"); log("WinMission"); log("SpawnUnit <template>"); strat = GetStrategy()
// Example: Spawn Sectoid or Soldier local XComTacticalGRI TacticGRI; local XGUnit kUnit;
function XGStrategy GetStrategy()