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Zx Spectrum Vga Info

frame_ready = false;

This document provides a complete blueprint for constructing a ZX Spectrum VGA adapter. Adjust as needed for specific Spectrum models and monitor compatibility.

Example for red channel:

.program vga_generator wrap_target ; Wait for next pixel clock edge wait 1 gpio 0 ; Output pixel data (R,G,B) from SRAM buffer via DMA out pins, 3 ; Generate H-sync pulse ... wrap

// Pseudo-code for RP2040 frame buffer VGA converter uint8_t framebuffer[192][256]; // 8-bit color volatile bool frame_ready = false; void capture_frame() // Wait for VSYNC from Spectrum while(gpio_get(HSYNC_PIN)); for (int y=0; y<192; y++) for (int x=0; x<256; x++) (g<<1) zx spectrum vga

The Spectrum’s 192 active lines are doubled to 384, then placed inside the 480 active lines with 48 black lines above and below. The Spectrum produces 8 colors (3 bits: R, G, B each 0/5V). After level shifting to 3.3V, drive three R-2R ladders (e.g., 1k/2k resistor networks) to produce ~0.7V full scale into 75Ω VGA inputs.

| Region | Pixels | Time @ 25.175 MHz | |---------------|--------|-------------------| | H-sync pulse | 96 | 3.81 µs | | Back porch | 48 | 1.91 µs | | Active video | 640 | 25.42 µs | | Front porch | 16 | 0.64 µs | | Total | 800 | 31.78 µs (31.47 kHz) | frame_ready = false; This document provides a complete

Abstract The ZX Spectrum (1982) produces a composite video signal (PAL or NTSC) with non-standard timing. Direct connection to modern VGA monitors fails due to different sync polarities, scan rates, and voltage levels. This paper presents a practical, low-cost VGA interface using discrete logic and an inexpensive microcontroller. The design converts the Spectrum’s TTL-level video output to VGA-compatible RGBHV, handles the necessary scan rate conversion (50.0 Hz to 60 Hz vertical), and doubles the horizontal line count to meet VGA’s minimum 31.5 kHz horizontal scan rate. A complete circuit diagram, timing analysis, and construction notes are provided. 1. Introduction The ZX Spectrum outputs a 15.625 kHz horizontal scan (for 50 Hz PAL) or 15.75 kHz (60 Hz NTSC). VGA requires at least 31.5 kHz H-sync and 60 Hz V-sync. Direct connection damages monitors and produces no image. Therefore, a line-doubler and frame-rate converter is required. This design uses a fast SRAM frame buffer, a pixel clock generator, and a microcontroller (e.g., RP2040 or ATMega328) to read the Spectrum’s video memory and generate proper VGA timings. 2. ZX Spectrum Video Characteristics (48K / 128K model) | Parameter | PAL Spectrum | NTSC Spectrum | |------------------------|---------------------------|--------------------------| | Horizontal frequency | 15.625 kHz | 15.75 kHz | | Vertical frequency | 50.125 Hz | 60 Hz | | Active pixels (H) | 256 | 256 | | Active lines (V) | 192 | 192 | | Border area | 48 lines top/bottom, 48 pixels left/right (approx) | similarly | | Pixel clock | ~7.0 MHz (derived from CPU 3.5 MHz x2) | ~7.16 MHz | | Video output | Composite (UHF/modulated) + TTL RGB via edge connector (128K models) | same | | Sync | Negative-going, embedded in composite | same |

| Region | Lines | |---------------|--------| | V-sync pulse | 2 | | Back porch | 33 | | Active video | 480 | | Front porch | 10 | | Total | 525 | wrap // Pseudo-code for RP2040 frame buffer VGA